Polarized 3D Display System
Zhengzhou Shenglong Information Technology Co., Ltd. Polarized 3D
Screen adopts a technical solution with intellectual property
rights, TUV Flicker-Free and Aerospace-grade Reliability Certified,
Cinema-grade 3D Display Screen.
Resolution up to 8k;
Crosstalk <1% the international standard ;
3D screen distance > 150% of screen width ;
Compatible with all 3D formats ;
Eliminates 3D sickness;
Supports both glasses-free and lightweight 3D;
Fully compatible with 2D and 3D ;
no viewing angle restrictions ;
It can be used in indoor and outdoor, commercial advertising,
cultural tourism, aerospace, software industry, medical treatment,
education, cultural relics, intangible cultural heritage,
automobile and other industries.
Polarized light optical technology R&D patent 100+.
Circular polarization 3D screen, linear polarization 3D screen,
naked eye 3D screen, immersive 3D screen to meet the needs of
different customers. You can enjoy the 3D effect without wearing
glasses or with thin paper glasses.
Customers are welcome to consult and visit.
3D Image Compensation Technology
Independently developed patented 3D image phase compensation
technology completely solves the problems of 3D image stretching
and deformation and restores the real world.
Ultra-Micro 3D Technology, 3D Images Without Crosstalk
3D image crosstalk <1% .
3D images have no ghosting and the stereoscopic effect is more
realistic.
3D Crosstalk Impact: Visual fatigue and dizziness, reduced image quality, reduced
stereoscopic perception.
Light Source Brightening Technology
High brightness, High contrast;
Light source brightening technology;
Not affected by natural light;
150° ultra-large 3D viewing angle;
Contrast ratio up to: 10000:1
Ultra-wide color gamut, true color reproduction;
Advanced optical 3D imaging principle.
No flicker in the image, Solve 3D vertigo, allowing people to enjoy
the 3D vision.
Block and reduce the harm of blue light and ultraviolet rays,
Protect the viewer's vision and protect the eyes.
Compatible with auxiliary systems such as VR helmets, motion
capture, and desktop interaction. be set up as a CAVE system with
multi-faceted stereoscopic display. Scene applications with strong
immersion and interactive functions.